![]() Experts might scoff at the suppression indicators altogether, but novices and intermediates will likely leave them on. Be forewarned, the game becomes exponentially more difficult as you might have trouble locating enemies. Don't worry, if you think the suppression indicators are cheap or make the single player game too easy (they don't exist in multiplayer), then you have the option to turn them off. This is an intuitive system to learn, and helps dictate the strategy for the player. When the circle is gray the enemy will have more difficulty aiming, try to run for better cover, or just cease firing altogether. As the enemy becomes suppressed the circle will change from red to a transparent gray. One, it gives the location of the enemy, and two, it tells when the enemy is suppressed. It functions to give the player two types of information. ![]() The suppression indicator is a red circle that appears over enemy squads when they come into view. One of the most useful implementations in Brothers in Arms is the suppression indicator. ![]() If they shout give me some cover? for instance, it's a good idea to lay down a suppressing fire to keep the enemy fixed. The dialogue not only is good, it's smart. It's intense and exhilarating to hear intelligent dialogue actually used. In game, Allied soldiers (namely, your squad) will shout to you, Baker get down!? or Sniper!? or I'm out, give me some cover!? as if their lives are really on the line. Still, in the battlefield I like to shoot first and ask the Nazis about their personal lives later they'd do the same for me. This adds to the heart-wrenching nature of the war, giving you the feeling that yes, you can kill Nazis, but yes, you're taking lives. ![]() In fact, everyone's vocals are great - with the exception of less than great? every once in a while - and their voices are believable. Their dialogue back and forth is overall emotional, but without melodrama. There's a heart here, and Gearbox knows it the heart is found in the soldiers amidst foreign lands and in what they have to say. It's moments like Baker's before-the-mission dialogue that makes the game not just another war game. He gives details from his life that help bring the war experience to the level of rawness made famous in movies like Saving Private Ryan? and the series Band of Brothers.? Brothers in Arms has more to do with the latter than the former, but borrows from both. Matt Baker, the squad leader who didn't want to become squad leader - he'll keep reminding you. Their work and research paid off.īrothers in Arms: the Road to Hill 30 puts you in the shoes of Sgt. Antal (retired) as war historian and advisor. And still, if that wasn't enough, Gearbox enlisted the help of Colonel John F. If that's not enough, Gearbox went and visited the areas they were recreating so they could get the changes in terrain down to the meter. The levels in Brothers in Arms were constructed from a large number of aerial recon photos of european landscapes taken during World War II. Because of its balance of gameplay and technical excellence, it is a more authentic and enjoyable experience.ĭeveloper Gearbox Software could be labelled anal about getting their WWII levels and feel authentic. Brothers in Arms doesn't suffer from any of the criticisms I made of Call of Duty: Finest Hour Brothers walks a finer, much tighter line of presenting war, but it succeeds with honors. Another of its many problems was the tiny level design. To put things in perspective, I previously reviewed Call of Duty: Finest Hour for the Playstation 2 though I enjoyed the game, it had aspects that turned me off to the war genre - mainly, it was too arcadey. Brothers in Arms is the best war game on any console, period. It is one part shooter and one part strategy, placing you in command of up to 2 squads of three people, and forcing you to adhere to combat tactics that, rest assured, you will have mastered by the end. It simulates war in a way that I've never experienced, and does it better than Call of Duty, Medal of Honor, or even Battlefield. Gearbox Software's Brothers in Arms: the Road to Hill 30 is so good that afterwards, if you make it to the end, you might develop the fabled hundred-yard stare. It's good then, that we have video games to allow us to experience both the exhilaration and repulsion of war from the safety of our couches. Under mortar fire, one piece of shrapnel is enough to send you to the great beyond.
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